C# Tutorial: How To Create An Image Negative
A negative image is a complete inversion of an image, we would say to be normal. In other words, dark areas will appear light, and light areas will become dark. More in detail, a...
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A negative image is a complete inversion of an image, we would say to be normal. In other words, dark areas will appear light, and light areas will become dark.
More in detail, a negative is created by subtracting the entire intensity range by values across all color channels of all pixels.
Where Ac denotes a complement of A set of values. This basicaly means that every value of our normal image is being changed. Following with x and y, which are spatial coordinates of our image elements – pixels. Intensity is denoted by value z. K represents the maximum intensity or value a color channel can hold. For 8-bit images, this value would be 255.
private Bitmap Negative(Bitmap image) { int w = image.Width; int h = image.Height; BitmapData srcData = image.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); int bytes = srcData.Stride * srcData.Height; byte[] buffer = new byte[bytes]; byte[] result = new byte[bytes]; Marshal.Copy(srcData.Scan0, buffer, 0, bytes); image.UnlockBits(srcData); int current = 0; int cChannels = 3; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { current = y * srcData.Stride + x * 4; for (int c = 0; c < cChannels; c++) { result[current + c] = (byte)(255 - buffer[current + c]); } result[current + 3] = 255; } } Bitmap resImg = new Bitmap(w, h); BitmapData resData = resImg.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); Marshal.Copy(result, 0, resData.Scan0, bytes); resImg.UnlockBits(resData); return resImg; }